Home
New Members
Charter
Member Rules
Group and Raids
Alliances
Links

banner

Storm Revel Group & Raid Procedures

Groups

Group Leader
The Group Leader will be responsible for maintaining the group’s pace, ensuring group procedures are followed correctly, calling AFK breaks at convenient regular intervals, communicating group’s intent to pick-up members, and retaining group cohesiveness.
Loot
All loot is Need Before Greed (NBG). Items Legendary and better will be discussed in group chat before lotto’d on and should be rolled on only if needed, unless no one needs in which case lotto will become Free For All (FFA), FFA shall only be declared by Group Leader. All items below Legendary will automatically be FFA unless party member declares need.
Shinies (? and !)
One group member will be designated to collect shinies throughout the zone. All shinies will be NBG /rand 100 and distributed at the end of instance/group or at group leader’s discretion during downtime/camp. Shinies may only be /rand on by members in the party at time of collection.
AFK
Breaks will be called every 1-2 hours and will be between 3 and 5 minute intervals. If a quick AFK is needed before a break is called please inform group. AFK tags should be used any time group member is Away From Keyboard or cannot quickly react to the EQ2 screen.
Voice Chat
Ventrilo will be available for group communication but will not be required. Ventrilo address will be given to pick-up members at Group Leader’s discretion.

Raids

Attendees
When Storm Revel hosts a raid, members from our guild and our alliance guilds should be included whenever possible in preference to others. However, once someone is invited they will not be booted to make space for a late-comer. As we get larger in guild and alliance members we will need a sign-up sheet. When people sign up it is expected they attend. Real life always matters more than in game life, and we will be understanding of situations where one cannot show or has to leave early.
Raid Leader
The Raid Leader will be responsible for maintaining the raid’s pace, ensuring raid procedures are adhered to, calling AFK breaks at convenient regular intervals, communicating raids intent and procedures to pick-up members, distributing the correct classes through raid groups to ensure the highest probability of success, setting restrictions on classes allowed in raid, researching raid zone, and formulating a strategy towards completing raid successfully. Raid Leader will designate the following positions; Main Tank (MT), Main Assist (MA), Off Tank (OT), and Group Leaders. Raid Leader will communicate what will be required of the raid during each encounter and position raid members as necessary.
Main Tank
The MT will be responsible for engaging mobs, maintaining aggro control, and positioning the encounter to limit the endangerment of the raid. With direction from the Raid Leader, the MT will assist in maintaining a steady pace for the raid.
Main Assist
The MA will direct the raid’s assault by acting as a funnel for channeling the DPS of the raid force towards a single target. The MA will give directions to the raid for controlling DPS output. The key responsibility of the MA is ensuring aggro stays on the MT, if aggro breaks from the MT the MA will cut off the DPS of the raid until the MT has had a chance to regain aggro and position.
Off Tank
The OT will be used on an as needed basis. The two main functions of the OT are picking up adds and/or picking up the encounter if the MT goes down. The role of the OT in the raid will be determined and stated by the raid leader at the beginning of the raid or as circumstances change. As OT in a standard engagement without adds, your role will be to generate enough hate that if the MT goes down you can pick up the encounter with minimal delay to prevent the wipe of the raid. In an encounter that deals with adds your responsibility will be to gather the adds and burn them down.
Group Leaders
The Group Leaders will be in charge of various tasks for the raid and may or may not be one of the before mentioned positions. The responsibilities of the Group Leaders will be delegated by the Raid Leader.
Loot: Need Phase
All raids will be NBG, this means that if the equipment being rolled on will not be used in place of a current item you must pass on it unless no one else needs it. No-trade items will be lotted on immediately, while items which can be traded will be lotted on after the raid ends. Equipment rolls are class-appropriate, meaning you can only roll on equipment that is the tailored for the class you are currently playing. All raid members have the potential to win 1 legendary, 1 fabled, and 1 master spell. The Raid Leader will decide what classes may roll on what pieces. Sometimes items are wearable by one class but are far more appropriate for another; in this case the Raid Leader may not allow some classes who may wear the item to lot. This is often the case with jewelry. All rolls are /random 100, with roll-offs on ties.
Loot: Greed Phase
If no one wants an item, it will be put aside and will be rolled on after the raid ends. This will be done by /rand 100, with the highest roll getting first choice of the remaining items, the second highest getting second choice, etc. Note that you can only roll if you have not won something during this raid. These need not be class specific.
AFK
The Raid Leader will call AFK breaks approximately every1-2 hours or where most convenient in the raid zone. These will be 5 minute AFK break so that the raid can be completed as quickly as possible. In urgent matters, a quick AFK can be taken by a member if they inform the Raid Leader. AFK tags should be used any time a raid member is Away From Keyboard or cannot quickly react to the EQ2 screen.
Linkdead
While it is unfortunate that some players cause this rule to be in place, we have little choice on pick-up raids: If you go linkdead after winning an item, and you do not return, you will be added to a list of untrustworthy people. If you explain what happened we will add this comment to our list. We are not intending to be mean to people here, but we have had situations where the same people go LD a very short while after winning an item. Once is bad luck; twice is probably something else; three times is enemy action.
Raid Times
When possible, raids will be scheduled with a start and an end time. The raid start time will be the time determined to begin forming up the raid as well as the time needed to gather any pick-up members. The raid end time will be the time in which equipment and items are rolled on and distributed. If a raid zone is not completed by the end time given then after items are distributed any members who need to leave may and if there are enough remaining members who wish to continue, the raid will continue. If you have to go before the end time listed you will not be eligible for rolling on items.
Voice Chat
Ventrilo will be used for raid communication throughout the raid. The Raid Leader will decide whether this will be mandatory or optional. Most raid member will not need to speak on Vent, only be able to listen. Vent may be used socially during AFK breaks and when allowed by Raid Leader but is primarily for communicating during the raid.

Copyright (C) 2007, 2008 Michael Graff. All rights reserved. Do not copy this information. Linking to it is fine, and welcomed!